Unit 3: How do fields explain motion and electricity?
10 dot points, in syllabus order. Each dot point has a focused answer, with exam-style questions and worked answers where available.
How do things move without contact?
Electric fields. Covers the field model, Coulomb's law for point charges, the radial field , the uniform field between parallel plates , the force and acceleration on a charged particle in each, and the conventional directions used by VCAA.
Magnetic fields. Covers field shapes around bar magnets, straight wires and solenoids, the right-hand grip and slap rules, the force on a moving charge (), and the resulting circular motion of a charged particle in a uniform field.
Gravitational fields. Covers the field model and field lines, Newton's law of universal gravitation, the equivalence of as field strength and as acceleration, gravitational potential energy in uniform and non-uniform fields, and how to read change in as the area under a vs graph.
How are fields used in electricity generation?
AC and DC generators, RMS values and the ideal transformer. Covers slip rings vs split-ring commutators, the sinusoidal EMF from a rotating coil, the relationship between peak and RMS quantities, and why power is transmitted at high voltage to minimise losses.
Electromagnetic induction. Covers magnetic flux , Faraday's law for the induced EMF, Lenz's law for the direction of the induced current, and the standard worked example of a bar magnet falling through a coil.
Force on a current-carrying conductor in a magnetic field. Covers , the right-hand slap rule, the torque on a current loop, and the operation of a simple DC motor including the role of the split-ring commutator in keeping the rotation in one direction.
How do physicists explain motion in two dimensions?
Banked tracks. Covers the free-body diagram of a car on a banked curve, the derivation of the design speed at which no friction is needed (), and the worked example for a typical motorway off-ramp.
Circular motion. Covers centripetal acceleration and force, the period-speed-radius relationships, the conical pendulum on a horizontal circle, and the forces at the top and bottom of a vertical loop (roller coasters, buckets of water, balls on strings).
Newton's laws, momentum and impulse. Covers force, mass and acceleration in two dimensions, impulse as the area under a force-time graph, conservation of momentum in 1D and 2D collisions, and how to tell elastic from inelastic collisions.
Projectile motion. Covers resolving the launch velocity into independent horizontal and vertical components, applying constant-velocity equations horizontally and SUVAT vertically with m/s squared, the standard worked range and maximum height example, and a qualitative treatment of air resistance.
