How do we describe the motion of a particle in the plane with a position vector, and what do its derivatives tell us about velocity and acceleration?
Describe motion in the plane using a position vector r(t), differentiate to get velocity v(t)=r'(t) and acceleration a(t)=r''(t), and use the dot product to analyse the motion (speed, perpendicular velocities, angle between v and a)
A focused answer to the HSC Maths Extension 1 dot point on motion as a vector function. The position vector r(t)=x(t)i+y(t)j, differentiating to velocity v(t)=r'(t) and acceleration a(t)=r''(t), speed |v|, the path, and the dot product as a tool: the angle between v and a, when speed increases or decreases, perpendicular velocities at a collision, and closest approach, with worked examples.
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What this dot point is asking
NESA wants you to describe a particle moving in the plane by a single position vector whose components are functions of time, and then to do calculus on it: differentiate once for the velocity vector, again for the acceleration vector, and read off the speed as a magnitude. On top of that, you must use the dot product as an analytical tool, to find the angle between velocity and acceleration, to decide whether the particle is speeding up or slowing down, to test when two particles' velocities are perpendicular, and to find when the distance from a fixed point is increasing.
This is the general version of the idea behind two earlier topics. Parametric vector equations of lines, , describe constant-velocity motion in a straight line, the special case where the components are linear in . Projectile motion is the special case , . Here the components and can be any functions of time, so the path can curve, the speed can change, and you find velocity and acceleration by differentiating rather than reading them off.
The answer
The position vector and its derivatives
A particle moving in the plane is located at time by its position vector
As varies, the head of traces out the path (or trajectory) of the particle. To differentiate a vector function, you simply differentiate each component, because and are fixed:
The velocity is a vector: its direction is the direction of motion, tangent to the path, and its magnitude is the speed
Speed is a scalar and is never negative. The acceleration is the rate of change of the velocity vector; it points to the side the path is turning towards, and it need not be along the velocity.
Picturing position, velocity and acceleration together
At any instant the three vectors live in the one diagram. The position vector reaches from the origin to where the particle is; the velocity is tangent to the path, pointing the way the particle is heading; and the acceleration points to the concave side of the curve. When leans forwards (an acute angle to ) the particle is speeding up; when it leans backwards (an obtuse angle) it is slowing down.
The path (trajectory)
The path is the curve in the plane that the particle travels along, with time stripped away. To find its Cartesian equation, eliminate between and , exactly as for any parametric curve. For instance, if and , then and , a parabola. The path tells you the shape of the journey; the velocity and acceleration tell you the timing and dynamics along it. Two particles can share a path yet move along it at completely different rates.
The dot product as the analytical tool
The dot product turns geometric questions about these vectors into arithmetic. Recall the two formulas for vectors and :
where is the angle between them. Two consequences drive almost every analysis question.
Angle between two vectors. Rearranging the geometric formula,
Apply this with and to find the angle between velocity and acceleration.
Perpendicular means zero dot product. Two non-zero vectors are perpendicular exactly when (because ). This single fact answers "when are the velocities perpendicular?" and "when is a right angle?", and it underlies the closest-approach result below.
Speeding up or slowing down: the sign of
Whether a particle is gaining or losing speed is not about the size of the acceleration, it is about its direction relative to the velocity. The rate of change of speed is governed by the dot product :
- (angle acute): acceleration has a forward component, so the speed is increasing.
- (angle obtuse): acceleration has a backward component, so the speed is decreasing.
- (perpendicular): the speed is momentarily stationary (a turning point of the speed, or purely "centripetal" turning with no change of speed).
The cleanest way to see this is to differentiate the square of the speed. Since , the product rule for the dot product gives
The speed rises and falls together with , so the sign of is the sign of the rate of change of speed. (This is also why the speed of a projectile is least at the top of its flight: there the velocity is horizontal and the acceleration is straight down, so .)
When is the distance from a point increasing?
Let be the distance of the particle from the origin (or, for a fixed point , take ). Differentiating directly drags in a square root, so instead differentiate :
Because , the distance increases, decreases or is stationary exactly as does, so the sign of decides it:
- : the particle is moving away from (distance increasing).
- : the particle is moving towards (distance decreasing).
- : the distance is stationary, the instant of closest (or farthest) approach, where is perpendicular to the velocity.
The last point has a clean geometric meaning: the closest approach to happens when the position vector is at right angles to the direction of motion, which for straight-line motion is the foot of the perpendicular from to the line.
Distinguishing from constant-velocity motion
It is worth being deliberate about how this differs from the parametric-line work. If , then is constant and : the particle moves in a straight line at constant speed , and "speeding up or slowing down" never arises. The moment a component is quadratic or higher (or trigonometric, or exponential) in , the velocity changes, the acceleration is non-zero, the path curves, and the dot-product analysis above comes into play. A quick diagnostic: differentiate; if you are back in the constant-velocity world, and if not you are in genuine vector-calculus motion.
Time-parameterised points and
Some questions give two moving points and with position vectors and and ask when , or when one displacement is perpendicular to another. The recipe is always the same: write the dot product as a function of , set it to zero, and solve. Because the components are functions of , the dot product is typically a quadratic in , so there can be two instants (or none), not just one, a point students routinely miss by stopping at the first root.
How exam questions ask about motion as a vector function
- "Find the velocity / acceleration / speed at time ." Differentiate once for , again for ; take for the speed. Keep speeds as exact surds unless a decimal is asked for.
- "Find the angle between the velocity and acceleration." Use .
- "Is the particle speeding up or slowing down (at this instant)?" Compute and read its sign; positive means speeding up.
- "Find when the speed is least / greatest." Solve (or minimise directly), then check the sign change.
- "Find when the particle is closest to / to the point ." Solve (using for a general point), confirm a minimum, then evaluate the distance.
- "Show that the distance from is increasing." Show (via ).
- "When are the two velocities (or and ) perpendicular?" Set the relevant dot product to zero and solve for ; expect a quadratic, so look for two answers.
- "Do the particles collide? If so, at what angle do they meet?" Equate the two position vectors with the same , require both components to match (collision), then find the angle between and at that time.
Practice questions
Original practice questions graded from foundation to exam level, each with a full worked solution. Try them before revealing the solution.
foundation3 marksA particle moves so that its position vector at time seconds is (metres). Find the velocity and acceleration vectors, and the speed of the particle at .Show worked solution →
Differentiate for velocity. Differentiate each component with respect to :
Differentiate again for acceleration.
Evaluate at . and .
Speed is the magnitude of the velocity:
Note the acceleration is constant and horizontal, while the velocity is changing, so this is not constant-velocity motion.
foundation4 marksA particle has position vector . Find its speed at and at , and explain what is happening to the speed between these times.Show worked solution →
- Velocity
- .
- Speed at
- , so
- Speed at
- , so
- What the speed is doing
- The acceleration is , and
This is negative for and positive for , so the particle is slowing down until (minimum speed there), then speeding up. The speeds at and at straddle that minimum, which is why both lie on opposite sides of the turning point.
core4 marksA particle moves with position vector . At , find the angle between the velocity and acceleration vectors, and state whether the particle is speeding up or slowing down.Show worked solution →
Velocity and acceleration.
Evaluate at . and .
Dot product and magnitudes.
Angle.
Speeding up or slowing down. Since , the acceleration has a component along the velocity, so the particle is speeding up at .
core4 marksA particle has position vector relative to the origin . Using , find the time at which the particle is closest to , and find that least distance.Show worked solution →
- Velocity
- (constant; the particle moves in a straight line).
- Set up
- The distance is least when is least, and , so the minimum is where :
- Solve
- . For the dot product is negative (distance decreasing) and for it is positive (distance increasing), confirming a minimum.
- Least distance
- At , , so
The closest approach is at s, at a distance of units. Geometrically, says the position vector is perpendicular to the velocity at the closest point, exactly the foot of the perpendicular from to the line.
exam4 marksTwo particles and have velocity vectors and at time . Find all times at which the two velocities are perpendicular.Show worked solution →
Condition for perpendicular vectors. Two vectors are perpendicular exactly when their dot product is zero:
Form the dot product.
Solve the quadratic.
Answer. The velocities are perpendicular at and seconds. (As a check at : and , and .) Because the dot product is a quadratic in , there can be two such instants, not just one.
exam5 marksRelative to the origin , two points move so that and at time . Find the times at which and are perpendicular, and verify your answer at the smaller time.Show worked solution →
Perpendicularity is a zero dot product. when .
Form the dot product as a function of .
Solve.
Verify at . and , so
Answer. at s and s. The dot product being a quadratic in is exactly why the right angle can occur at two separate instants.
exam5 marksParticle has position vector and particle has position vector (distances in metres, in seconds). (a) Show the particles collide and find the time and place. (b) Find the angle between their velocities at the instant of collision, to the nearest degree.Show worked solution →
(a) Collision needs both coordinates equal at the same . Equate the components:
so or . Now test the components at each. At : of is , of is , not equal. At : of is , of is , equal. So they collide only at , at
(b) Velocities at . Differentiate each position vector:
Angle between them.
Answer. The particles collide at at s, meeting at an angle of about between their velocities.
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