Skip to main content
WASpecialist MathematicsSyllabus dot point

How do vectors describe direction, length and angle in space?

Use 3D vectors with the dot product and cross product to find lengths, angles, projections and areas

WACE Specialist Unit 3 three-dimensional vectors: components, magnitude, unit vectors, the scalar (dot) product for angles and projections, and the vector (cross) product for perpendiculars and areas.

Generated by Claude Opus 4.78 min answer

Reviewed by: AI editorial process; not yet individually human-reviewed

Have a quick question? Jump to the Q&A page

Jump to a section
  1. What this dot point is asking
  2. Components, magnitude and unit vectors
  3. The scalar (dot) product
  4. The vector (cross) product

What this dot point is asking

SCSA wants confident vector algebra in three dimensions: adding and scaling vectors, computing magnitude and unit vectors, using the scalar product to find angles and scalar/vector projections, and using the vector product to find perpendiculars and the area of a triangle or parallelogram.

Components, magnitude and unit vectors

Write a=a1i+a2j+a3k\mathbf{a} = a_1\mathbf{i} + a_2\mathbf{j} + a_3\mathbf{k}. Then a=a12+a22+a32|\mathbf{a}| = \sqrt{a_1^2 + a_2^2 + a_3^2}. A unit vector in the direction of a\mathbf{a} is a^=1aa\hat{\mathbf{a}} = \tfrac{1}{|\mathbf{a}|}\mathbf{a}. The vector from point AA to point BB is AB=ba\overrightarrow{AB} = \mathbf{b} - \mathbf{a} (position vectors).

The scalar (dot) product

ab=a1b1+a2b2+a3b3=abcosθ.\mathbf{a}\cdot\mathbf{b} = a_1 b_1 + a_2 b_2 + a_3 b_3 = |\mathbf{a}||\mathbf{b}|\cos\theta.

This gives the angle between vectors via cosθ=abab\cos\theta = \tfrac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{a}||\mathbf{b}|}. Two non-zero vectors are perpendicular exactly when ab=0\mathbf{a}\cdot\mathbf{b} = 0.

The scalar projection of a\mathbf{a} onto b\mathbf{b} is abb\tfrac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{b}|}, and the vector projection is abb2b\tfrac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{b}|^2}\,\mathbf{b}.

The vector (cross) product

a×b=ijka1a2a3b1b2b3=(a2b3a3b2)i(a1b3a3b1)j+(a1b2a2b1)k.\mathbf{a}\times\mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix} = (a_2 b_3 - a_3 b_2)\mathbf{i} - (a_1 b_3 - a_3 b_1)\mathbf{j} + (a_1 b_2 - a_2 b_1)\mathbf{k}.

The result is perpendicular to both a\mathbf{a} and b\mathbf{b} (right-hand rule), with a×b=absinθ|\mathbf{a}\times\mathbf{b}| = |\mathbf{a}||\mathbf{b}|\sin\theta. It is anticommutative: a×b=(b×a)\mathbf{a}\times\mathbf{b} = -(\mathbf{b}\times\mathbf{a}), and a×a=0\mathbf{a}\times\mathbf{a} = \mathbf{0}.