How do vectors describe direction, length and angle in space?
Use 3D vectors with the dot product and cross product to find lengths, angles, projections and areas
WACE Specialist Unit 3 three-dimensional vectors: components, magnitude, unit vectors, the scalar (dot) product for angles and projections, and the vector (cross) product for perpendiculars and areas.
Reviewed by: AI editorial process; not yet individually human-reviewed
Have a quick question? Jump to the Q&A page
Jump to a section
What this dot point is asking
SCSA wants confident vector algebra in three dimensions: adding and scaling vectors, computing magnitude and unit vectors, using the scalar product to find angles and scalar/vector projections, and using the vector product to find perpendiculars and the area of a triangle or parallelogram.
Components, magnitude and unit vectors
Write . Then . A unit vector in the direction of is . The vector from point to point is (position vectors).
The scalar (dot) product
This gives the angle between vectors via . Two non-zero vectors are perpendicular exactly when .
The scalar projection of onto is , and the vector projection is .
The vector (cross) product
The result is perpendicular to both and (right-hand rule), with . It is anticommutative: , and .