Vectors in three dimensions, dot and cross products (QCE Specialist Mathematics Unit 3)
“Use vectors in three dimensions, compute scalar (dot) and vector (cross) products, find angles between vectors, scalar and vector projections, and apply these to geometric problems and the equations of lines and planes”
In three dimensions, . The dot product gives angles and tests perpendicularity. The vector projection of onto is . The cross product is perpendicular to both, with magnitude equal to the parallelogram area. A line is .
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What this dot point is asking
QCAA wants you to work with vectors in three dimensions: write them in component form, find magnitudes and unit vectors, compute dot and cross products, find angles and projections, and use vectors to describe lines and to solve geometric problems. This is heavily assessed in IA2 and the external assessment, where setting up the right product for the question is the key decision.
The answer
Component form and magnitude
A vector in three dimensions is written or as a column. Its magnitude is
A unit vector in the direction of is . The vector from point to point is , the position vector of minus that of .
The dot (scalar) product
The dot product produces a scalar:
where is the angle between the vectors. Rearranging gives the angle:
If and neither vector is zero, the vectors are perpendicular. The dot product is the tool for angles and perpendicularity.
Scalar and vector projections
The scalar projection of onto is the signed length of the shadow of along :
The vector projection multiplies this by the unit vector :
The scalar projection is negative when the angle is obtuse, which the sign of captures automatically.
The cross (vector) product
The cross product produces a vector perpendicular to both inputs:
Its magnitude is , which equals the area of the parallelogram spanned by and . The direction follows the right-hand rule. The cross product is the tool for finding a normal vector and for areas.
Equations of lines
A line through point with position vector and direction has vector equation
Splitting into components gives the parametric equations , , . Two lines are parallel when their direction vectors are scalar multiples, and they intersect when a single pair satisfies all three component equations.
Properties of the dot product
The dot product is commutative, , and distributes over addition, . A vector dotted with itself returns the square of its length, , which is the algebraic identity behind every magnitude calculation. The base vectors satisfy and , because they are mutually perpendicular unit vectors. These identities let you expand a product such as without resorting to components, a move QCAA rewards in proof-style items.
Properties of the cross product
The cross product is anti-commutative, , so the order matters and reversing it flips the direction of the normal. A vector crossed with itself or with a parallel vector gives the zero vector, , which is the algebraic test for parallel vectors. For the base vectors the cyclic rule holds: , , , with a sign change if you reverse any pair. Because equals the parallelogram area, half of it is the area of the triangle spanned by the two vectors, which is the standard route to a triangle area from three position vectors.
Choosing the right product
The single most important decision in a vectors question is which product to use. Reach for the dot product whenever the question mentions an angle, perpendicularity, work done, or a projection, because the dot product converts directly into . Reach for the cross product whenever the question mentions a normal direction, an area, or a vector perpendicular to two others, because the cross product converts into and produces a vector. Stating which product you will use and why is itself worth communication credit in extended-response items.
Given and , find the angle between them and a vector perpendicular to both.
The angle requires the dot product and both magnitudes; the perpendicular vector requires the cross product.
Step 1: Compute the dot product
Multiply corresponding components and sum. This gives the numerator of the cosine formula:
The negative value tells us the angle will be obtuse before we even compute it.
Step 2: Find the magnitudes
The magnitude of each vector is the square root of the sum of squares of its components:
Step 3: Find the angle between the vectors
Substitute into the angle formula :
so . The negative dot product correctly signals an obtuse angle.
Step 4: Find a perpendicular vector using the cross product
The cross product is evaluated via the determinant with the standard basis vectors in the top row:
Expand along the top row, remembering the middle component carries a leading minus:
component:
component:
component:
So .
Step 5: Verify perpendicularity
A cross product must be perpendicular to both original vectors. Checking against :
The dot product is zero, confirming perpendicularity.
Final answer: The angle between and is approximately , and a vector perpendicular to both is .
A common error is dropping the middle sign when expanding the cross product determinant: the component carries a leading minus. Another is reporting a scalar projection as a vector or vice versa; read the question carefully, since the scalar projection is a number while the vector projection is a vector. Finally, do not confuse the dot product (a scalar, for angles) with the cross product (a vector, for normals and areas).
Exam-style questions
Questions in the style of QCAA exam questions on this dot point, each with a worked answer. They are written by ExamExplained unless tagged "Past paper"; the year shows the paper a question is modelled on.
Practice4 marksPaper 1 (technique). The points have position vectors and . (a) Determine . (b) Determine the angle between and , correct to the nearest degree.Show worked answer →
(a) Component dot product:
(b) Magnitudes: and . Then , so .
Markers reward the correct component dot product, both magnitudes, and an angle that respects the obtuse sign of a negative dot product.
Practice7 marksPaper 2 (complex familiar). A triangle has vertices , and . (a) Determine and . (b) Use the cross product to determine the exact area of triangle . (c) Determine a unit vector perpendicular to the plane of the triangle.Show worked answer →
(a) and
(b) Cross product : component ; component ; component . So with magnitude . The triangle area is half the parallelogram area: square units.
(c) A unit normal is .
Markers reward the displacement vectors, the cross product with the correct middle sign, halving for the triangle, and normalising for the unit vector.