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What is the expected value of a discrete random variable, and how do we use it to make decisions?

Calculate and interpret the expected value (mean) of a discrete random variable and apply it to decision contexts such as fair games

WACE Year 12 Mathematics Methods Unit 3 expected value: the mean as a probability-weighted average, its interpretation as a long-run average, expected value of a linear function, and fair-game decisions, with worked SCSA-style examples.

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  1. What this dot point is asking
  2. Definition and interpretation
  3. Expected value of a function
  4. Fair games
  5. Why linearity works
  6. Long-run interpretation in context

What this dot point is asking

SCSA Unit 3 defines the expected value of a discrete random variable as its mean. This dot point asks you to compute it, interpret it as a long-run average, transform it under a linear change, and apply it to decisions such as whether a game is fair. It is examined in both sections.

Definition and interpretation

Each value is weighted by its probability, so likely outcomes pull the mean toward them. The expected value is not necessarily an attainable value of XX; it is the average you would approach over a large number of repetitions. The mean of a fair die is 3.53.5, even though no face shows 3.53.5.

Expected value of a function

If you earn a payoff that is a function of XX, the expected payoff weights each function value by the same probabilities:

E(g(X))=xg(x)P(X=x).E(g(X))=\sum_x g(x)\,P(X=x).

For a linear function this simplifies to E(aX+b)=aE(X)+bE(aX+b)=aE(X)+b, because expectation is linear.

Fair games

A game is fair if the expected net gain to the player is zero, meaning the expected winnings equal the cost to play. If the expected gain is negative, the game favours the operator; if positive, it favours the player. Commercial games are designed with a small negative expected gain to the player (the "house edge"), which guarantees the operator a profit over many plays even though individual players sometimes win. SCSA decision questions often ask you to set the expected gain to zero and solve for a fair entry price or a fair prize.

Why linearity works

The rule E(aX+b)=aE(X)+bE(aX+b)=aE(X)+b follows directly from the definition. Each value xx becomes ax+bax+b with the same probability, so

E(aX+b)=(ax+b)P(X=x)=axP(X=x)+bP(X=x)=aE(X)+b,E(aX+b)=\sum (ax+b)P(X=x)=a\sum xP(X=x)+b\sum P(X=x)=aE(X)+b,

using P(X=x)=1\sum P(X=x)=1. This is why a constant shift bb moves the mean by exactly bb and a scale factor aa multiplies it by aa. The same reasoning does not extend to nonlinear functions, which is why E(X2)E(X^{2}) must be computed term by term rather than as [E(X)]2[E(X)]^{2}.

Long-run interpretation in context

The phrase "expected value" can mislead: E(X)E(X) is the average over very many repetitions, not the value to expect on a single trial. If a raffle ticket has expected winnings of $0.80\$0.80 but costs $1\$1, no single ticket returns 8080 cents, yet buying thousands of tickets loses about 2020 cents each on average. SCSA decision questions hinge on this long-run reading, so always interpret E(X)E(X) as a per-trial average across repeated play.

Exam-style practice questions

Practice questions written in the style of SCSA exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.

WACE 20216 marksCalculator-assumed. A spinner pays \1,, \22 or \5withprobabilities with probabilities 0.5,, 0.3and and 0.2respectively.Itcosts respectively. It costs \33 to play. (a) Find the expected payout per spin. (b) Determine whether the game is fair, and if not, by how much it favours the operator per game.
Show worked answer →

A fair-game decision built on expected value.

(a) E(X)=1(0.5)+2(0.3)+5(0.2)=0.5+0.6+1.0=2.10E(X)=1(0.5)+2(0.3)+5(0.2)=0.5+0.6+1.0=2.10. The expected payout is $2.10\$2.10.

(b) Net expected gain to the player is payout minus cost: 2.103.00=0.902.10-3.00=-0.90. The expected gain is negative, so the game is not fair; it favours the operator by $0.90\$0.90 per game on average.

Markers reward the weighted payout, subtracting the $3\$3 cost, and a clear statement of who the game favours and by how much.

WACE 20234 marksCalculator-free. A discrete random variable XX has E(X)=2.5E(X)=2.5. Find (a) E(4X3)E(4X-3) and (b) E(X)E(X) if every value of XX is doubled.
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A test of the linearity of expectation.

(a) By linearity, E(4X3)=4E(X)3=4(2.5)3=103=7E(4X-3)=4E(X)-3=4(2.5)-3=10-3=7.

(b) Doubling every value gives a new variable 2X2X, so E(2X)=2E(X)=2(2.5)=5E(2X)=2E(X)=2(2.5)=5.

Markers reward applying E(aX+b)=aE(X)+bE(aX+b)=aE(X)+b correctly, including the 3-3 in part (a) and the scaling in part (b).

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