Maths Extension 2 flashcards
103 HSC Maths Extension 2 cards across 5 modules (11 definitions, 40 key facts, 13 fill-the-gap, 39 formulas). Each session gives you 20 cards, due cards first. Swipe right for easy, left for hard, down for again. Keyboard: Space to flip, 1 to 4 to rate.
Loading flashcards…
What this deck covers
Using Complex Numbers (MEX-N2) (26 cards, 5 dot points)
- Complex number arithmetic and the Argand plane in HSC Mathematics Extension 2: Cartesian and polar form, modulus, argument, conjugate and geometric interpretation (7)
- Curves and regions in the complex plane in HSC Mathematics Extension 2: loci from modulus and argument conditions, including circles, perpendicular bisectors and rays (5)
- De Moivre's theorem and roots of unity in HSC Mathematics Extension 2: powers in polar form, nth roots, the roots of unity and their geometry (4)
- Modulus-argument form in HSC Mathematics Extension 2: polar form, the principal argument, and the geometry of multiplication and division of complex numbers (5)
- Polynomials over the complex field in HSC Mathematics Extension 2: solving quadratics with complex coefficients, the conjugate root theorem, and complete factorisation (5)
Further Integration (MEX-C1) (17 cards, 4 dot points)
- Integration by partial fractions in HSC Mathematics Extension 2: decomposing rational functions over linear, repeated and irreducible quadratic factors and integrating (4)
- Integration by parts in HSC Mathematics Extension 2: the formula, choosing u and dv, repeated application, and the boomerang (recovery) technique (4)
- Trigonometric and rationalising substitutions in HSC Mathematics Extension 2: substitutions for square-root integrands, completing the square, and the t = tan(x/2) substitution (4)
- Trigonometric integrals in HSC Mathematics Extension 2: powers of sine and cosine (odd and even strategies), powers of tangent and secant, the integral of sec x and sec cubed x, and products of sines and cosines via product-to-sum identities (5)
Applications of Calculus to Mechanics (MEX-M1) (27 cards, 5 dot points)
- Forces and Newton's laws in HSC Mathematics Extension 2: resolving weight, tension, normal and resistive forces, the resultant of concurrent forces, equilibrium, building the equation of motion from a free-body diagram, and the conical pendulum (7)
- Projectile motion with resistance in HSC Mathematics Extension 2: resolving motion into components and modelling air resistance proportional to velocity in two dimensions (5)
- Resisted motion in HSC Mathematics Extension 2: rectilinear motion under gravity with resistance proportional to velocity or velocity squared, and terminal velocity (6)
- Simple harmonic motion in HSC Mathematics Extension 2: the defining equation, displacement and velocity functions, amplitude, period and the velocity-displacement relation (5)
- Velocity and acceleration as functions in HSC Mathematics Extension 2: the calculus of rectilinear motion when acceleration depends on displacement or velocity (4)
Proof (MEX-P1) (16 cards, 3 dot points)
- Further proof by induction in HSC Mathematics Extension 2: series, divisibility, inequalities, strong induction with multiple base cases, and where ordinary induction fails (7)
- Proving inequalities in HSC Mathematics Extension 2: the non-negativity of squares, the AM-GM inequality, and rigorous algebraic argument (4)
- The nature of proof in HSC Mathematics Extension 2: direct proof, proof by contradiction, contrapositive and disproof by counterexample (5)
Further Work with Vectors (MEX-V1) (17 cards, 3 dot points)
- Three-dimensional vectors, lines and spheres in HSC Mathematics Extension 2: component form, magnitude, the scalar product, vector equations of lines and the equation of a sphere (5)
- Vector geometric proofs in HSC Mathematics Extension 2: proving collinearity, perpendicularity, midpoint and parallelogram properties, and properties of 3D figures using position vectors and the scalar product (7)
- Vector projection in HSC Mathematics Extension 2: the scalar projection, the vector projection, resolving a vector into parallel and perpendicular components, and the distance from a point to a line in 3D (5)
Sample cards from this deck
Definition
Define Conjugation
reflects the point in the real axis (it negates the imaginary part, and so negates the argument).
Fill the gap
When the integrand is a product of trigonometric functions of ___ multiples of , such as or , there is no useful Pythagorean factor to peel.
When the integrand is a product of trigonometric functions of different multiples of , such as or , there is no useful Pythagorean factor to peel.
Definition
Define First law (inertia)
A body stays at rest, or moves in a straight line at constant velocity, unless a resultant force acts on it. So constant velocity, including being at rest, means zero resultant force. This is exactly the condition for equilibrium.
Definition
Define Statements proved by going down, not up
Occasionally it is cleaner to assume the result fails and take a smallest counterexample, then construct a smaller one, a contradiction. This "least counterexample" argument is logically equivalent to strong induction and is sometimes the neatest route.
Definition
Define Equal and parallel
Equal and parallel (): same direction and length, the test for a parallelogram.
Fill the gap
Watch the sign: the centre is the value of that makes the bracket zero, which is the ___ sign to what appears after the minus.
Watch the sign: the centre is the value of that makes the bracket zero, which is the opposite sign to what appears after the minus.
Key fact
Tell me about Choosing the parts: LIATE
Whatever appears earlier in this list is usually the better choice for , and whatever is later becomes . The list is not a law of nature, it is a heuristic ranked by how the function behaves under differentiation.
Definition
Define Terminal velocity
Terminal velocity is whatever speed makes the acceleration zero: set and solve, giving for linear resistance and for the square law. It is approached but never reached.
Definition
Define Contrapositive
. The contrapositive is logically equivalent to : the two are true in exactly the same situations, so proving one proves the other.
Fill the gap
The point may be ___ point on the line and any non-zero multiple of the direction, so a line has infinitely many vector equations.
The point may be any point on the line and any non-zero multiple of the direction, so a line has infinitely many vector equations.