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How do we describe the possible outcomes of a chance experiment and their probabilities?

A discrete random variable assigns a numerical value to each outcome, and its probability distribution lists every value together with its probability.

What a discrete random variable is, how to build and read a probability distribution table, and the two rules every valid distribution must satisfy.

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  1. What this dot point is asking
  2. The probability distribution
  3. The two rules of a valid distribution
  4. Reading probabilities from the table
  5. The cumulative distribution
  6. Common errors
  7. Distributions given by a rule
  8. Why it matters

What this dot point is asking

A random variable is a rule that attaches a number to each outcome of a chance experiment. It is discrete when its possible values can be listed - typically counts such as the number of heads in three tosses, or the number of defective items in a sample.

The probability distribution

The probability distribution of XX lists each value alongside its probability. For tossing a fair coin three times and counting heads, X{0,1,2,3}X\in\{0,1,2,3\}:

xx 0 1 2 3
P(X=x)P(X=x) 18\tfrac18 38\tfrac38 38\tfrac38 18\tfrac18

The two rules of a valid distribution

Every probability distribution must satisfy two conditions:

The second rule is the workhorse of exam questions: you are often given a distribution containing an unknown and must use "the probabilities sum to 1" to solve for it.

Reading probabilities from the table

Compound events are found by adding the relevant rows. Watch the inequality carefully:

  • P(X>2)=P(X=3)+P(X=4)P(X>2)=P(X=3)+P(X=4) (strictly greater, so 22 is excluded).
  • P(X2)=P(X=2)+P(X=3)+P(X=4)P(X\ge 2)=P(X=2)+P(X=3)+P(X=4) (22 included).
  • The complement: P(X2)=1P(X=1)P(X\ge 2)=1-P(X=1) can be quicker.

The cumulative distribution

Beyond individual probabilities, you can build a running total P(Xx)P(X \le x), called the cumulative distribution. For the three-toss coin example, the cumulative probabilities are P(X0)=18P(X\le 0)=\tfrac18, P(X1)=48P(X\le 1)=\tfrac48, P(X2)=78P(X\le 2)=\tfrac78 and P(X3)=1P(X\le 3)=1. Cumulative values make "less than or equal to" questions immediate and let you find any interval probability by subtraction: P(1<X3)=P(X3)P(X1)=148=12P(1 < X \le 3)=P(X\le 3)-P(X\le 1)=1-\tfrac48=\tfrac12. Examiners use cumulative phrasing ("no more than two") precisely to test whether you include or exclude the boundary value.

Common errors

Distributions given by a rule

A distribution need not be a table; it can be a formula. If P(X=x)=x10P(X=x)=\dfrac{x}{10} for x=1,2,3,4x=1,2,3,4, you generate the probabilities by substitution: 0.1,0.2,0.3,0.40.1,0.2,0.3,0.4. Always confirm the rule produces a valid distribution by checking each value lies in [0,1][0,1] and the total is exactly 11. Rule-based distributions are common because they let an examiner embed an unknown constant - for example P(X=x)=kxP(X=x)=kx - which you solve for using P(X=x)=1\sum P(X=x)=1.

Why it matters

Discrete random variables are the foundation for expected value, variance, and the binomial distribution that follow in this topic. The "sum to 1" technique and careful inequality reading reappear throughout the probability strand and into Topic 5's continuous distributions, where the sum becomes an integral.

Exam-style practice questions

Practice questions written in the style of SACE Board exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.

SACE 20234 marksCalculator-assumed. A discrete random variable XX takes values 1-1, 00 and 22 with probabilities aa, bb and 0.10.1. (a) Explain why a+b=0.9a + b = 0.9. (b) Given E(X)=0E(X) = 0, write a second equation for aa and bb. (c) Find aa and bb.
Show worked answer →

(a) Every valid probability distribution must have probabilities that sum to 1. Here a+b+0.1=1a + b + 0.1 = 1, so a+b=0.9a + b = 0.9. (1 mark)

(b) The expected value is E(X)=xP(X=x)=(1)(a)+(0)(b)+(2)(0.1)=a+0.2E(X) = \sum x\,P(X=x) = (-1)(a) + (0)(b) + (2)(0.1) = -a + 0.2. Setting E(X)=0E(X) = 0 gives a+0.2=0-a + 0.2 = 0, i.e. a=0.2a = 0.2. (1 mark)

(c) From (b), a=0.2a = 0.2. Substitute into a+b=0.9a + b = 0.9 to get b=0.7b = 0.7. (2 marks)

So a=0.2a = 0.2 and b=0.7b = 0.7. The two ideas tested are that probabilities sum to 1 and the definition of expected value.

SACE 20222 marksCalculator-assumed. In a game, the number XX printed on a randomly selected duck takes the values 11, 22, 55 and 1010 with probabilities 0.50.5, 0.20.2, 0.20.2 and 0.10.1 respectively. Calculate the expected value E(X)E(X).
Show worked answer →

Use E(X)=xP(X=x)E(X) = \sum x\,P(X=x) across all four values:

E(X)=(1)(0.5)+(2)(0.2)+(5)(0.2)+(10)(0.1)=0.5+0.4+1.0+1.0=2.9.E(X) = (1)(0.5) + (2)(0.2) + (5)(0.2) + (10)(0.1) = 0.5 + 0.4 + 1.0 + 1.0 = 2.9.

So E(X)=2.9E(X) = 2.9. Marks: one for the sum of value times probability, one for the arithmetic. A quick check that 0.5+0.2+0.2+0.1=10.5 + 0.2 + 0.2 + 0.1 = 1 confirms the distribution is valid before computing the mean.

SACE 20213 marksCalculator-assumed. The distribution of XX is P(X=x)=x10P(X=x)= \dfrac{x}{10} for x=1,2,3,4x = 1, 2, 3, 4. (a) Verify this is a valid probability distribution. (b) Find P(X3)P(X \ge 3).
Show worked answer →

(a) Compute each probability: P(1)=0.1P(1) = 0.1, P(2)=0.2P(2) = 0.2, P(3)=0.3P(3) = 0.3, P(4)=0.4P(4) = 0.4. Each lies between 00 and 11, and the sum is 0.1+0.2+0.3+0.4=10.1 + 0.2 + 0.3 + 0.4 = 1, so it is valid. (2 marks)

(b) P(X3)=P(3)+P(4)=0.3+0.4=0.7P(X \ge 3) = P(3) + P(4) = 0.3 + 0.4 = 0.7. (1 mark)

Marks reward checking both validity conditions and reading the inclusive inequality X3X \ge 3 correctly.

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