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SASpecialist MathematicsSyllabus dot point

How do we find a vector perpendicular to two others, and what does its length tell us?

Compute the cross product of two vectors, interpret its direction and magnitude, and use it to find areas and normals.

The cross product in three dimensions, why it is perpendicular to both inputs, the right-hand rule, the area-of-parallelogram interpretation of its magnitude, and using it to find normal vectors.

Reviewed by: AI editorial process; not yet individually human-reviewed

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  1. What this dot point is asking
  2. Definition and computation
  3. Magnitude and area
  4. Properties to remember
  5. Finding a normal vector

What this dot point is asking

You need to compute cross products, interpret their magnitude and direction, and use them to find areas and normal vectors in three dimensions.

Definition and computation

The resulting vector is perpendicular to both a\mathbf{a} and b\mathbf{b}, with direction set by the right-hand rule: point the fingers of the right hand from a\mathbf{a} toward b\mathbf{b}, and the thumb points along a×b\mathbf{a} \times \mathbf{b}.

Magnitude and area

Properties to remember

  • Anticommutative: b×a=(a×b)\mathbf{b} \times \mathbf{a} = -(\mathbf{a} \times \mathbf{b}). Order changes the direction.
  • a×a=0\mathbf{a} \times \mathbf{a} = \mathbf{0} for any vector.
  • Parallel test: a×b=0\mathbf{a} \times \mathbf{b} = \mathbf{0} (with both nonzero) means a\mathbf{a} and b\mathbf{b} are parallel - the complement of the dot-product perpendicular test.
  • The cross product is not associative, so brackets matter.

Finding a normal vector

Because a×b\mathbf{a} \times \mathbf{b} is perpendicular to both inputs, it gives a normal to the plane containing them. This is the standard way to obtain the normal needed for a plane's cartesian equation: take two direction vectors lying in the plane and cross them.

Exam-style practice questions

Practice questions written in the style of SACE Board exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.

SACE 20233 marksCalculator-assumed. The area of quadrilateral ODEFODEF is given by 132a×b\tfrac{13}{2}|\mathbf{a} \times \mathbf{b}|. If a=(1,2,4)\mathbf{a} = (1, 2, 4) and b=(3,1,5)\mathbf{b} = (3, 1, -5), find the area of ODEFODEF.
Show worked answer →

Compute a×b\mathbf{a} \times \mathbf{b} via the determinant:

i\mathbf{i}: (2)(5)(4)(1)=14(2)(-5) - (4)(1) = -14; j\mathbf{j}: ((1)(5)(4)(3))=(17)=17-\big((1)(-5) - (4)(3)\big) = -(-17) = 17; k\mathbf{k}: (1)(1)(2)(3)=5(1)(1) - (2)(3) = -5. So a×b=(14,17,5)\mathbf{a} \times \mathbf{b} = (-14, 17, -5). [1 mark]

Magnitude: a×b=(14)2+172+(5)2=196+289+25=510|\mathbf{a} \times \mathbf{b}| = \sqrt{(-14)^2 + 17^2 + (-5)^2} = \sqrt{196 + 289 + 25} = \sqrt{510}. [1 mark]

Area =132510146.8= \tfrac{13}{2}\sqrt{510} \approx 146.8 square units. [1 mark]

SACE 20223 marksCalculator-free. Find the area of the triangle with vertices A(1,0,0)A(1, 0, 0), B(0,1,0)B(0, 1, 0) and C(0,0,1)C(0, 0, 1).
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Form two edge vectors from AA: AB=(1,1,0)\vec{AB} = (-1, 1, 0) and AC=(1,0,1)\vec{AC} = (-1, 0, 1).

Cross product: AB×AC=((1)(1)(0)(0))i((1)(1)(0)(1))j+((1)(0)(1)(1))k=(1,1,1)\vec{AB} \times \vec{AC} = \big((1)(1) - (0)(0)\big)\mathbf{i} - \big((-1)(1) - (0)(-1)\big)\mathbf{j} + \big((-1)(0) - (1)(-1)\big)\mathbf{k} = (1, 1, 1). [1 mark]

Magnitude: AB×AC=3|\vec{AB} \times \vec{AC}| = \sqrt{3}. [1 mark]

Triangle area =1230.87= \tfrac{1}{2}\sqrt{3} \approx 0.87 square units. [1 mark]

SACE 20212 marksCalculator-free. Find a vector perpendicular to both a=(2,1,0)\mathbf{a} = (2, -1, 0) and b=(1,1,3)\mathbf{b} = (1, 1, 3).
Show worked answer →

A vector perpendicular to both is the cross product a×b\mathbf{a} \times \mathbf{b}:

i\mathbf{i}: (1)(3)(0)(1)=3(-1)(3) - (0)(1) = -3; j\mathbf{j}: ((2)(3)(0)(1))=6-\big((2)(3) - (0)(1)\big) = -6; k\mathbf{k}: (2)(1)(1)(1)=3(2)(1) - (-1)(1) = 3.

So a×b=(3,6,3)\mathbf{a} \times \mathbf{b} = (-3, -6, 3) (or any scalar multiple, such as (1,2,1)(-1, -2, 1)).

Marks: one for the cross-product method, one for the correct vector.

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