How does a media artist consider audience while planning, producing and refining an original media artwork?
Apply pre-production, production and post-production skills to create a media artwork that communicates intention to a target audience
A focused answer to the WACE Year 12 Media Production and Analysis Unit 3 dot point on production skills and audience. Pre-production planning, production craft, post-production editing, target audience, and how a producer realises an intention in media art.
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What this dot point is asking
The practical side of Unit 3 is assessed both in school production tasks and in the external practical examination. Examiners reward work where every craft decision is purposeful and where the producer can justify how each choice serves the intention and the target audience. Skill alone is not enough; the choices must mean something.
Knowing the target audience
A target audience is the specific group a producer makes a work for, defined by factors such as age, interests, values and the context in which they will view the work. Knowing the audience shapes every decision. A media artwork aimed at a young online audience might use fast pacing, bold colour and a short run time, while one made for a gallery installation might use long takes and ambient sound to reward patient viewing. Identifying the audience early keeps the production focused.
Pre-production
Pre-production is the planning stage and is where most production problems are solved before they happen. It includes developing a concept and intention, scriptwriting or scripting, storyboarding, shot lists, location scouting, casting, scheduling and gathering equipment. A storyboard translates the idea into planned shots, letting the producer test how codes will construct meaning before committing resources. Strong pre-production documents make the intention explicit, which later supports the production statement required in the practical exam.
Production
Production is the capture stage: filming, recording sound, and directing performers. This is where technical codes are realised. The producer controls framing, camera angle, movement, lighting and the recording of clean audio. Discipline matters here, because problems such as poor exposure or noisy sound are hard to fix later. A media artist also captures coverage, a range of shots that gives options in the edit, including establishing shots, close-ups and cutaways.
Post-production
Post-production is the assembly and refinement stage. It includes editing the footage, sequencing shots, controlling pace, colour grading, mixing sound, and adding music, titles and effects. Editing is where structure and rhythm are built, so it is one of the most powerful tools in media art. A slow cut can create reflection, a sharp cut can create energy, and the choice of where to cut shapes meaning. Sound design layered in post can transform the emotional tone of a scene.
Refining toward the intention
Production is iterative. A media artist screens drafts, gathers feedback, and refines the edit so the work communicates clearly to its target audience. This reflective loop, testing the work against the original intention, is exactly what the practical production statement asks you to describe. Being able to explain what you changed and why demonstrates control of the craft.
How this maps to the exam
In the practical examination you submit a media production and a production statement that justifies your choices. In the written exam you may be asked how production skills shape meaning or how a producer might approach making a work for a given audience. The unifying skill is linking craft to intention and audience, never treating production as decoration.