β Unit 2: Linear motion and waves
Topic 1: Linear motion and force
Analyse the linear motion of an object using graphs of position, velocity and acceleration against time, interpreting slope and area under the graph
A focused answer to the QCE Physics Unit 2 dot point on motion graphs. Reads slope and area on position-time, velocity-time and acceleration-time graphs; converts between them; and works the QCAA-style multi-phase journey problem that recurs in IA1 stimulus and EA Paper 1.
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What this dot point is asking
QCAA wants you to read motion graphs fluently. Three types appear: position-time (-), velocity-time (-) and acceleration-time (-). The relationships between them are slope and area, and the same data set will appear on all three graphs in different forms.
The three graphs and what they show
Position-time (-).
- Slope at a point = instantaneous velocity.
- Horizontal line = stationary object.
- Straight sloping line = constant velocity.
- Curved line = changing velocity (acceleration).
Velocity-time (-).
- Slope at a point = instantaneous acceleration.
- Horizontal line = constant velocity.
- Straight sloping line = constant acceleration.
- Area under the graph = displacement (with sign).
Acceleration-time (-).
- Horizontal line = constant acceleration.
- Area under the graph = change in velocity, .
Going between graphs
You can build each graph from the previous one by reading slopes and areas.
- IMATH_13 - slope gives - values.
- IMATH_17 - slope gives - values.
- IMATH_21 - area gives to build -.
- IMATH_26 - area gives to build -.
For uniformly accelerated motion, - is a parabola, - is a straight line and - is constant. For free fall, - has a constant slope of if up is taken as positive.
Areas with sign
Area below the time axis is negative. A - graph that goes positive then negative shows an object that moves forward, stops, and returns. The net displacement is the algebraic sum (forward area minus return area). Total distance is the sum of absolute areas.
Worked example
A ball is thrown straight up at m s from ground level. Sketch its velocity-time graph until it returns to the launcher.
Take up as positive. At , m s. The slope is m s.
reaches zero at s (peak of flight).
continues to decrease, reaching m s at s (back at launcher).
The graph is one straight line from to . Area above the axis (a triangle of area m) is the rise; area below (the same triangle reflected) is the descent. Net displacement = 0, total distance = m.
Common traps
Reading - slope as displacement. - slope is velocity, not displacement. Displacement is read directly off the vertical axis or as the change in .
Treating area on - as meaningful. It usually is not. Areas matter on - and - graphs, not on -.
Ignoring sign of area. Negative areas reduce net displacement. A round-trip object has zero net displacement but non-zero distance.
Confusing straight - with constant velocity. A straight - line means constant acceleration (which can be zero). Only a horizontal - line means constant velocity.
In one sentence
The slope of - is velocity, the slope of - is acceleration, the area under - is displacement (signed) and the area under - is change in velocity, which lets you convert between the three motion graphs for any one-dimensional journey.
Past exam questions, worked
Real questions from past QCAA papers on this dot point, with our answer explainer.
Year 11 SAC5 marksA cyclist starts from rest, accelerates uniformly for $5.0$ s to reach $8.0$ m s$^{-1}$, then rides at constant velocity for $10$ s, then decelerates uniformly to rest in $4.0$ s. Sketch the velocity-time graph and use it to find (a) the total displacement and (b) the average velocity over the whole journey.Show worked answer β
Velocity-time graph (sketch): three straight segments, rising from to m s over to s, then constant at m s from to s, then falling to over to s.
(a) Total displacement is the area under the velocity-time graph.
Triangle 1: m.
Rectangle: m.
Triangle 2: m.
Total: m.
(b) Average velocity = total displacement / total time = m s in the direction of motion.
Markers reward an accurate labelled sketch, area calculations split into geometric shapes, and a direction on the average velocity.
Related dot points
- Recall, describe and apply the concepts of position, displacement, distance, speed, velocity and acceleration, distinguishing between scalar and vector quantities and between average and instantaneous values
A focused answer to the QCE Physics Unit 2 dot point on the basic kinematic quantities. Defines position, displacement, distance, speed, velocity and acceleration; distinguishes average and instantaneous values; and works the QCAA short-answer style problem on average versus instantaneous velocity that recurs in IA1 and the EA.
- Recall and apply the equations for uniformly accelerated motion to one-dimensional problems, including problems involving free fall under gravity
A focused answer to the QCE Physics Unit 2 dot point on the equations of uniformly accelerated motion. Lists the four QCAA-formulae-sheet suvat equations, the conditions under which they apply, and works the free-fall standard question that recurs in IA1 and EA Paper 1.
- Distinguish between scalar and vector quantities, including identifying examples and applying operations of addition and subtraction in one and two dimensions
A focused answer to the QCE Physics Unit 2 dot point on scalar and vector quantities. Defines the distinction with examples, walks through vector addition (head-to-tail and component methods), subtraction as adding the opposite, and the standard QCAA component resolution students use throughout Unit 2 motion and Unit 3 fields.