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QLDPhysicsSyllabus dot point

Topic 1: Linear motion and force

Recall, describe and apply the concepts of position, displacement, distance, speed, velocity and acceleration, distinguishing between scalar and vector quantities and between average and instantaneous values

A focused answer to the QCE Physics Unit 2 dot point on the basic kinematic quantities. Defines position, displacement, distance, speed, velocity and acceleration; distinguishes average and instantaneous values; and works the QCAA short-answer style problem on average versus instantaneous velocity that recurs in IA1 and the EA.

Generated by Claude Opus 4.88 min answer

Reviewed by: AI editorial process; not yet individually human-reviewed

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Jump to a section
  1. What this dot point is asking
  2. Definitions
  3. Average vs instantaneous
  4. Sign conventions
  5. Examples in context
  6. Try this

What this dot point is asking

QCAA expects you to use the standard kinematic vocabulary with precision. The same SI units appear in pairs (distance and displacement in metres; speed and velocity in m s1^{-1}) but the pair members are not interchangeable. The dot point also requires the distinction between average values (over an interval) and instantaneous values (at one moment).

Definitions

Position
The location of an object relative to a reference point, given as a coordinate (often xx or r\vec{r}). Vector.
Distance
The total length of the path travelled. Scalar.
Displacement
The change in position from start to finish, Δr=rfri\Delta \vec{r} = \vec{r}_f - \vec{r}_i. Vector. Independent of path.
Speed
Distance per unit time. Scalar.

average speed=total distancetotal time\text{average speed} = \frac{\text{total distance}}{\text{total time}}

Velocity. Rate of change of displacement. Vector.

vavg=ΔrΔt\vec{v}_{\text{avg}} = \frac{\Delta \vec{r}}{\Delta t}

Acceleration. Rate of change of velocity. Vector.

aavg=ΔvΔt\vec{a}_{\text{avg}} = \frac{\Delta \vec{v}}{\Delta t}

Acceleration has SI unit m s2^{-2} and points in the direction of the change in velocity, not the direction of motion. A car slowing down has acceleration opposite its velocity.

Average vs instantaneous

Average quantities use the endpoints of an interval. Instantaneous quantities use the limit as Δt0\Delta t \to 0, equivalent to the slope of the position-time graph (instantaneous velocity) or the velocity-time graph (instantaneous acceleration) at that point.

A speedometer reads instantaneous speed. A police speed trap measuring time over a known distance reads average speed.

Sign conventions

Pick a positive direction at the start of a problem and apply it consistently to position, velocity and acceleration. A negative velocity means motion in the negative direction; a negative acceleration means the velocity is becoming more negative (which can mean speeding up if velocity is already negative).

Examples in context

Example 1. A Cairns light-rail train accelerates from rest over 400 m400 \text{ m} between Smithfield stops, reaching 14 m s114 \text{ m s}^{-1} in 60 s60 \text{ s}. Average velocity is vˉ=Δx/Δt=400/60=6.67 m s1\bar{v} = \Delta x / \Delta t = 400/60 = 6.67 \text{ m s}^{-1}, distinct from the instantaneous velocity at the end of the leg. Average acceleration is aˉ=Δv/Δt=14/60=0.23 m s2\bar{a} = \Delta v / \Delta t = 14/60 = 0.23 \text{ m s}^{-2}. The QCAA Unit 2 distinction between average and instantaneous quantities is exactly the data-test analysis required when track sensors stream tachograph data into a stimulus stem.

Example 2. A Sunshine Coast tidal-study buoy logs displacement of a drifter every 30 s30 \text{ s}. Over one hour the drifter moves 720 m720 \text{ m} along a curved track but its net displacement is only 480 m480 \text{ m} east. The distance (scalar) is therefore 720 m720 \text{ m}, the displacement (vector) is 480 m480 \text{ m} east, and average speed (0.20 m s10.20 \text{ m s}^{-1}) exceeds the magnitude of average velocity (0.133 m s10.133 \text{ m s}^{-1}). QCAA Unit 2 IA1 stimulus often uses such an oceanographic dataset to test the scalar versus vector distinction.

Try this

Q1. Define displacement, velocity and acceleration and identify which are vectors. [3 marks]

  • Cue. Displacement (vector) = change in position; velocity (vector) = rate of change of displacement; acceleration (vector) = rate of change of velocity.

Q2. A car covers 1200 m1200 \text{ m} around a loop in 80 s80 \text{ s}, returning to its start. State the distance, the displacement, the average speed and the average velocity. [3 marks]

  • Cue. Distance 1200 m1200 \text{ m}; displacement 00; average speed 15 m s115 \text{ m s}^{-1}; average velocity 00.

Q3. A Cairns light-rail train accelerates from rest to 14 m s114 \text{ m s}^{-1} in 20 s20 \text{ s}. (a) Calculate the average acceleration. (b) Sketch a velocity-time graph and identify the area-under-graph as displacement. (c) Explain why instantaneous velocity at t=10 st = 10 \text{ s} may differ from the average if acceleration is non-uniform. [2+3+2 marks; ISMG: Analysis and interpretation]

  • Cue. (a) 0.70 m s20.70 \text{ m s}^{-2}; (b) area = displacement, 140 m140 \text{ m} if uniform; (c) instantaneous = tangent slope, may be greater or less than chord.

Exam-style practice questions

Practice questions written in the style of QCAA exam questions on this dot point, with worked answer explainers. The year tag is the paper they imitate, not the source.

Year 11 SAC3 marksA runner jogs 400400 m east in 8080 s, then 200200 m west in 5050 s. Calculate (a) the average speed and (b) the average velocity over the entire trip.
Show worked answer →

Total time: 80+50=13080 + 50 = 130 s.

(a) Average speed uses total distance.

Total distance: 400+200=600400 + 200 = 600 m.

Average speed: 600/130=4.6600 / 130 = 4.6 m s1^{-1}.

(b) Average velocity uses displacement (final position minus initial).

Net displacement: 400200=200400 - 200 = 200 m east.

Average velocity: 200/130=1.5200 / 130 = 1.5 m s1^{-1} east.

Markers reward the explicit use of distance versus displacement, the inclusion of a direction on velocity, and units throughout.

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