Area and kinematics applications of integration: QCE Maths Methods Unit 4
“Apply the definite integral to compute the area between curves (including curves that change relative order), the average value of a function, and kinematics quantities (displacement, distance, position) from velocity and acceleration”
The definite integral applies to compute area between curves (top minus bottom on each sub-interval between intersections), the average value of a function (integral divided by interval length), and kinematics quantities (signed displacement from , total distance from via split-and-sum, position function from plus an initial condition); the PSMT and EA examine these applications most heavily in real-world contexts involving rate functions and accumulated change.
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What this dot point is asking
QCAA wants you to apply the definite integral to compute geometric area (between a curve and the -axis, or between two curves), the average value of a function on an interval, and kinematics quantities (displacement, distance, position from velocity). The dot point feeds the IA3 PSMT (which often models a real-world rate function) and the EA Paper 2 extended response.
Area under a curve
The signed area between and the -axis on is:
For geometric area (always non-negative), split the interval at any zero of on and take absolute values:
Area between two curves
If on , the area between them is:
"Top minus bottom".
Procedure for area enclosed by two curves:
- Find intersection points. Solve .
- Identify top and bottom in each sub-interval between intersections. Test a value inside.
- Integrate top minus bottom on each sub-interval.
- Sum the (positive) sub-integrals.
If the two curves cross within the interval of interest, the top-and-bottom roles swap and you must split.
Average value of a function
The average value of on is:
Geometrically: the height of the rectangle on whose area equals the integral. In modelling: the typical value of a continuously varying quantity over an interval.
Example. Average velocity from to for a particle with velocity function :
(Note: this is average velocity, not average speed; speed requires the integral of .)
Kinematics: position from velocity and acceleration
Displacement from velocity
For a particle with velocity from to :
Displacement is signed; positive if net motion is in the positive direction, negative otherwise.
Distance travelled from velocity
Total distance is the integral of speed :
For a velocity that changes sign on the interval (the particle changes direction), find the zeros of , split the interval at each, and sum the absolute values of the sub-integrals.
Position function from velocity
If and is the initial position:
For most QCE Methods problems, antidifferentiate to get , then use the initial condition to find .
Velocity and position from acceleration
If :
Two integrations with two initial conditions ( and ) determine the position function from acceleration.
Worked example. Constant-acceleration motion
A particle has constant acceleration m/s, starting from rest at . Find and .
. With , . So m/s.
. With , . So m.
This recovers the standard formula from constant-acceleration kinematics.
Worked example. Variable acceleration
A particle has acceleration m/s, with m/s and . Find and .
. . So .
. . So .
PSMT applications
The IA3 PSMT often presents a real-world rate function: water flow into a reservoir, drug clearance from blood, energy consumption over a day, traffic flow. Integration of the rate function over an interval gives the total accumulated quantity; division gives the average rate.
Typical PSMT moves:
- Identify the rate function and its domain.
- Integrate to get the total change.
- Apply initial / final conditions to determine constants.
- Compute averages, peak values, or time-to-reach thresholds.
- Discuss the model's limitations and refinements (boundary cases, real-world constraints not in the model).
- Mixing displacement and distance
- Displacement is the signed integral; distance is the absolute-value integral or the split-and-sum.
- Forgetting to split at zeros of for distance
- A particle that changes direction has distance greater than displacement. The split-and-sum is mandatory.
- Top-bottom backwards
- Picking the wrong "top" gives a negative area. Test a value in each sub-interval before integrating.
- Forgetting the constant of integration in position-from-velocity
- has , which must be determined from .
- Average velocity vs average speed
- Average velocity = displacement / time. Average speed = distance / time. They differ when the particle reverses direction.
- Forgetting to divide by interval length for average value
- ; the is essential.
Exam-style questions
Questions in the style of QCAA exam questions on this dot point, each with a worked answer. They are written by ExamExplained unless tagged "Past paper"; the year shows the paper a question is modelled on.
Practice5 marksA particle moves along a straight line with velocity m/s for s. (a) Find the displacement from to . (b) Find the total distance travelled.Show worked answer →
(a) Displacement. Displacement is the signed integral of velocity.
.
Evaluate at : .
Evaluate at : .
Displacement m ( m).
(b) Total distance. Find where on .
or .
The particle changes direction at and . Split the interval.
On : integral (positive, here).
On : integral (negative, ).
On : integral (positive, ).
Total distance m ( m).
Markers reward the displacement-vs-distance distinction, finding the zeros of , the interval split, and the absolute-value treatment.
Practice4 marksFind the exact area enclosed between and .Show worked answer →
Intersection points. .
Test points to determine which is on top in each interval.
On : at , and . So here ( on top).
On : at , and . So here ( on top).
Area .
First integral: .
Second integral: .
Total area .
Markers reward finding all three intersection points, top-vs-bottom test in each sub-interval, and the symmetry observation that gives equal contributions from each.