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QLDFilm, Television and New MediaFlashcards

Film, Television and New Media flashcards

77 QCE Film, Television and New Media cards across 2 modules (17 definitions, 40 key facts, 20 fill-the-gap, 0 formulas). Each session gives you 20 cards, due cards first. Swipe right for easy, left for hard, down for again. Keyboard: Space to flip, 1 to 4 to rate.

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Sample cards from this deck

  1. Definition

    Audience participation in media experiences: QCE Film, Television and New Media

    Define Audiences

    This is the lead concept. Participation depends on how audiences are positioned and what they are invited to do. Active audiences contribute (uploading, commenting, remixing), interpretive audiences negotiate meaning, and niche audiences cluster around shared interests. Audience agency varies by platform: a livestream chat offers near-real-time influence, while a cinema screening offers almost none.

  2. Definition

    Languages, codes and conventions: QCE Film, Television and New Media

    Define Audiences

    Audiences read meaning through shared conventions; a maker relies on audience fluency to communicate.

  3. Definition

    The case study investigation method: QCE Film, Television and New Media

    Define Gather evidence

    Collect detailed observations from the product itself (specific shots, edits, interface features, platform data) and from secondary sources (reviews, creator interviews, industry context). Evidence must be concrete.

  4. Definition

    Representations and point of view: QCE Film, Television and New Media

    Define Audiences

    Representations position audiences to feel and think in particular ways. Different audiences may negotiate or resist a representation.

  5. Definition

    Contexts of production and use: QCE Film, Television and New Media

    Define Representations and languages

    Representations and languages are constructed in production and interpreted in use, bridging both contexts.

  6. Fill the gap

    Audiences and the extended-response examination: QCE Film, Television and New Media

    ___ define and target audiences for commercial ends.

    Institutions define and target audiences for commercial ends.

  7. Definition

    Institutions and media industries: QCE Film, Television and New Media

    Define Audiences

    Institutions decide how much agency audiences get. They can foster active, participatory audiences or keep them passive.

  8. Fill the gap

    External examination technique: QCE Film, Television and New Media

    The exam is purely a ___ task, but it draws on making insight: knowing how products are built from the inside makes you a sharper, faster analyst of unseen material.

    The exam is purely a responding task, but it draws on making insight: knowing how products are built from the inside makes you a sharper, faster analyst of unseen material.

  9. Definition

    Languages of participatory media: QCE Film, Television and New Media

    Define Audiences

    Language choices set the terms of participation and rely on audience fluency to work.

  10. Fill the gap

    Film movements, auteur and stylistic influence: QCE Film, Television and New Media

    When ___, identify an influence in a product and analyse how the maker adapted it into a personal style.

    When responding, identify an influence in a product and analyse how the maker adapted it into a personal style.

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