Film, Television and New Media flashcards
77 QCE Film, Television and New Media cards across 2 modules (17 definitions, 40 key facts, 20 fill-the-gap, 0 formulas). Each session gives you 20 cards, due cards first. Swipe right for easy, left for hard, down for again. Keyboard: Space to flip, 1 to 4 to rate.
Loading flashcards…
What this deck covers
Unit 3: Participation (46 cards, 11 dot points)
- Audience participation in media experiences: QCE Film, Television and New Media (5)
- Contexts of production and use: QCE Film, Television and New Media (4)
- Convergence and transmedia storytelling: QCE Film, Television and New Media (3)
- Critique as a media practice: QCE Film, Television and New Media (3)
- Institutions and media industries: QCE Film, Television and New Media (5)
- Languages of participatory media: QCE Film, Television and New Media (5)
- Production design as a media practice: QCE Film, Television and New Media (3)
- Representations in participatory media: QCE Film, Television and New Media (5)
- Technologies and participatory platforms: QCE Film, Television and New Media (5)
- The case study investigation method: QCE Film, Television and New Media (5)
- The multi-platform content project: QCE Film, Television and New Media (3)
Unit 4: Artistry (31 cards, 9 dot points)
- Audiences and the extended-response examination: QCE Film, Television and New Media (3)
- External examination technique: QCE Film, Television and New Media (3)
- Film movements, auteur and stylistic influence: QCE Film, Television and New Media (3)
- Institutions and artistry: QCE Film, Television and New Media (3)
- Languages, codes and conventions: QCE Film, Television and New Media (5)
- Representations and point of view: QCE Film, Television and New Media (5)
- Stylistic intention and the statement of intent: QCE Film, Television and New Media (3)
- Technologies and artistry: QCE Film, Television and New Media (3)
- The stylistic production project: QCE Film, Television and New Media (3)
Sample cards from this deck
Definition
Audience participation in media experiences: QCE Film, Television and New Media
Define Audiences
This is the lead concept. Participation depends on how audiences are positioned and what they are invited to do. Active audiences contribute (uploading, commenting, remixing), interpretive audiences negotiate meaning, and niche audiences cluster around shared interests. Audience agency varies by platform: a livestream chat offers near-real-time influence, while a cinema screening offers almost none.
Definition
Languages, codes and conventions: QCE Film, Television and New Media
Define Audiences
Audiences read meaning through shared conventions; a maker relies on audience fluency to communicate.
Definition
The case study investigation method: QCE Film, Television and New Media
Define Gather evidence
Collect detailed observations from the product itself (specific shots, edits, interface features, platform data) and from secondary sources (reviews, creator interviews, industry context). Evidence must be concrete.
Definition
Representations and point of view: QCE Film, Television and New Media
Define Audiences
Representations position audiences to feel and think in particular ways. Different audiences may negotiate or resist a representation.
Definition
Contexts of production and use: QCE Film, Television and New Media
Define Representations and languages
Representations and languages are constructed in production and interpreted in use, bridging both contexts.
Fill the gap
Audiences and the extended-response examination: QCE Film, Television and New Media
___ define and target audiences for commercial ends.
Institutions define and target audiences for commercial ends.
Definition
Institutions and media industries: QCE Film, Television and New Media
Define Audiences
Institutions decide how much agency audiences get. They can foster active, participatory audiences or keep them passive.
Fill the gap
External examination technique: QCE Film, Television and New Media
The exam is purely a ___ task, but it draws on making insight: knowing how products are built from the inside makes you a sharper, faster analyst of unseen material.
The exam is purely a responding task, but it draws on making insight: knowing how products are built from the inside makes you a sharper, faster analyst of unseen material.
Definition
Languages of participatory media: QCE Film, Television and New Media
Define Audiences
Language choices set the terms of participation and rely on audience fluency to work.
Fill the gap
Film movements, auteur and stylistic influence: QCE Film, Television and New Media
When ___, identify an influence in a product and analyse how the maker adapted it into a personal style.
When responding, identify an influence in a product and analyse how the maker adapted it into a personal style.