Design and Technology flashcards
61 HSC Design and Technology cards across 2 modules (12 definitions, 44 key facts, 5 fill-the-gap, 0 formulas). Each session gives you 20 cards, due cards first. Swipe right for easy, left for hard, down for again. Keyboard: Space to flip, 1 to 4 to rate.
Loading flashcards…
What this deck covers
Designing and Producing (34 cards, 13 dot points)
- CAD, CAM and computer based technologies: HSC Design and Technology Designing and Producing (2)
- Ethics, social responsibility and appropriate technology: HSC Design and Technology Designing and Producing (2)
- Evaluation and criteria to evaluate success: HSC Design and Technology Designing and Producing (3)
- Finance and resource management: HSC Design and Technology Designing and Producing (2)
- Major Design Project and portfolio: HSC Design and Technology Designing and Producing (3)
- Marketing and management: HSC Design and Technology Designing and Producing (3)
- Materials, tools and production techniques: HSC Design and Technology Designing and Producing (2)
- Project development and realisation: HSC Design and Technology Designing and Producing (2)
- Project proposal and project management: HSC Design and Technology Designing and Producing (4)
- Research and communication in designing: HSC Design and Technology Designing and Producing (4)
- Sustainability and environmental considerations: HSC Design and Technology Designing and Producing (2)
- The design process: HSC Design and Technology Designing and Producing (3)
- Work health and safety and risk management: HSC Design and Technology Designing and Producing (2)
Innovation and Emerging Technologies (27 cards, 9 dot points)
- Case study of an innovation: HSC Design and Technology Innovation and Emerging Technologies (4)
- Designers and their work: HSC Design and Technology Innovation and Emerging Technologies (2)
- Emerging technologies and innovation: HSC Design and Technology Innovation and Emerging Technologies (2)
- Factors affecting innovation success and failure: HSC Design and Technology Innovation and Emerging Technologies (2)
- Global and collaborative design: HSC Design and Technology Innovation and Emerging Technologies (2)
- Impact of innovation on Australian society and the environment: HSC Design and Technology Innovation and Emerging Technologies (4)
- Intellectual property and protecting innovation: HSC Design and Technology Innovation and Emerging Technologies (2)
- Invention, creativity and the nature of innovation: HSC Design and Technology Innovation and Emerging Technologies (5)
- Types and process of innovation: HSC Design and Technology Innovation and Emerging Technologies (4)
Sample cards from this deck
Definition
Project proposal and project management: HSC Design and Technology Designing and Producing
Define Finance plan
A realistic budget listing expected costs of materials, components, finishes and services, kept within the means available.
Definition
Case study of an innovation: HSC Design and Technology Innovation and Emerging Technologies
Define Emerging technology
Innovation usually rides a new or improving technology. Wi-Fi depended on advances in radio signal processing and integrated circuits.
Definition
Research and communication in designing: HSC Design and Technology Designing and Producing
Define Primary research
Primary research is original data you collect yourself, through surveys, questionnaires, interviews, observation and testing. It gives information specific to your need and users.
Definition
Define Cultural
How it affects values, traditions, identity and the way communities see themselves, including different effects on different groups.
Fill the gap
Evaluation and criteria to evaluate success: HSC Design and Technology Designing and Producing
The ___ are derived from the design brief and written early, before designing begins.
The criteria to evaluate success are derived from the design brief and written early, before designing begins.
Definition
Define Creativity
Creativity is the cognitive capacity to generate ideas that are both original and useful. It is a way of thinking, not an object.
Fill the gap
Major Design Project and portfolio: HSC Design and Technology Designing and Producing
The solution can be a ___ (a tangible object), a system (an organised set of parts or a process) or an environment (a designed space).
The solution can be a product (a tangible object), a system (an organised set of parts or a process) or an environment (a designed space).
Definition
Types and process of innovation: HSC Design and Technology Innovation and Emerging Technologies
Define Idea generation
Creativity and research identify a need or opportunity and produce concepts.
Fill the gap
Marketing and management: HSC Design and Technology Designing and Producing
It identifies the ___ (the specific group of users), their needs, preferences and willingness to pay, and the competitors already serving them.
It identifies the target market (the specific group of users), their needs, preferences and willingness to pay, and the competitors already serving them.
Key fact
Designers and their work: HSC Design and Technology Innovation and Emerging Technologies
Tell me about Professional qualities and methods
Different designers favour different methods. Some work intuitively through hand sketching and physical models, others through digital tools and generative software.