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NSWDesign and TechnologyFlashcards

Design and Technology flashcards

61 HSC Design and Technology cards across 2 modules (12 definitions, 44 key facts, 5 fill-the-gap, 0 formulas). Each session gives you 20 cards, due cards first. Swipe right for easy, left for hard, down for again. Keyboard: Space to flip, 1 to 4 to rate.

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What this deck covers

Sample cards from this deck

  1. Definition

    Project proposal and project management: HSC Design and Technology Designing and Producing

    Define Finance plan

    A realistic budget listing expected costs of materials, components, finishes and services, kept within the means available.

  2. Definition

    Case study of an innovation: HSC Design and Technology Innovation and Emerging Technologies

    Define Emerging technology

    Innovation usually rides a new or improving technology. Wi-Fi depended on advances in radio signal processing and integrated circuits.

  3. Definition

    Research and communication in designing: HSC Design and Technology Designing and Producing

    Define Primary research

    Primary research is original data you collect yourself, through surveys, questionnaires, interviews, observation and testing. It gives information specific to your need and users.

  4. Definition

    Impact of innovation on Australian society and the environment: HSC Design and Technology Innovation and Emerging Technologies

    Define Cultural

    How it affects values, traditions, identity and the way communities see themselves, including different effects on different groups.

  5. Fill the gap

    Evaluation and criteria to evaluate success: HSC Design and Technology Designing and Producing

    The ___ are derived from the design brief and written early, before designing begins.

    The criteria to evaluate success are derived from the design brief and written early, before designing begins.

  6. Definition

    Invention, creativity and the nature of innovation: HSC Design and Technology Innovation and Emerging Technologies

    Define Creativity

    Creativity is the cognitive capacity to generate ideas that are both original and useful. It is a way of thinking, not an object.

  7. Fill the gap

    Major Design Project and portfolio: HSC Design and Technology Designing and Producing

    The solution can be a ___ (a tangible object), a system (an organised set of parts or a process) or an environment (a designed space).

    The solution can be a product (a tangible object), a system (an organised set of parts or a process) or an environment (a designed space).

  8. Definition

    Types and process of innovation: HSC Design and Technology Innovation and Emerging Technologies

    Define Idea generation

    Creativity and research identify a need or opportunity and produce concepts.

  9. Fill the gap

    Marketing and management: HSC Design and Technology Designing and Producing

    It identifies the ___ (the specific group of users), their needs, preferences and willingness to pay, and the competitors already serving them.

    It identifies the target market (the specific group of users), their needs, preferences and willingness to pay, and the competitors already serving them.

  10. Key fact

    Designers and their work: HSC Design and Technology Innovation and Emerging Technologies

    Tell me about Professional qualities and methods

    Different designers favour different methods. Some work intuitively through hand sketching and physical models, others through digital tools and generative software.

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